You'll be stopped in Sakuragoaka on the way back - don't worry about winning the right, it's all for story purposes. He confesses that he's told Ine-san everything about what Ryo's doing, so Ryo will go back towards the house to talk to her. When she asks where you're thinking of going, Fuku-san jumps in eagerly to tell her that Ryo wants to go to Hong Kong to track down his father's killer. Climb down into the basement.Plus flamethrower skulls, Ashen pets, and more.Afterwards, you'll need to find the 'Mysterious Key'. Return to the panel and investigate it again to knock it down.When you are ready, check the stack of shelves in the far left corner of the room. She apologises for eavesdropping, and Ryo gets the opportunity to ask about the Phoenix Mirror.On closer inspection, you'll discover that the discoloured section makes a different sound when Ryo hits it than the regular wall - you just need to break through it.Back in the dojo, Fuku-san will come in to see what you've been up to and gets rather alarmed by the strange way Ryo acts around the Mirror, thinking you've been possessed by a cursed artifact.After that short cut-scene, resume your journey home.Not to be deterred, Ryo asks for assistance in following Lan Di to Hong Kong, but Master Chen refuses point-blank to help you in any way, advising Ryo not to waste his life on revenge.Fuku-san is sweeping the pathway, and doesn't know much about the handguard. Investigate it, then look at the axe leaning up against the left of the doorway in this room.
Guang Ji starts to run up the stairs to apprehend Chai, but Master Chen directs Ryo to hit a button connected to the crane.Entering Bunkado Antiques will trigger a cutscene with the store's owner, an old friend of Iwao's. Ine-san is rather upset by this news, and angrily exits the kitchen leaving an exasperated Ryo to call Fuku-san an idiot.On your way through, go into the shrine to see the kitten - you'll get a short cutscene of Ryo and Nozomi being awkward around each other.Along the same wall as the sword box are two scrolls side by side. Shenmue https://store.playstation.com/#!/it-it/tid=CUSA08355_00
Thanks for taking part!Matthew edits guides and other helpful things at Eurogamer.net. In the kitchen, Ryo tells Ine-san that he's thinking about going on a trip, and she reacts favourably to the idea of a vacation for Ryo. "bronze mirrors") play an important part in Shenmue and are introduced to us right at the beginning of the first game.When LanDi came to the Hazuki Dojo he demanded "the mirror" in exchange for Ryo's life. When not doing that, he's out and about playing Pokémon Go or continuing to amass his amiibo collection.Bad puns and video games since 1999.Head into the dojo, making sure you have the Sword Handguard, Mysterious Key, a Flashlight and Light Bulb in your possession.If you don't have a Light Bulb, you can set Candles around the room in the various holders, and light them with Matches, if you have them in your inventory.And Hawkeye's the first post-launch hero.Directly opposite of where you enter, you'll see two hanging scrolls on the wall. Enraged, Chai jumps out the window at the back of Warehouse #8, leaving Master Chen to explain who he was.There isn't anything else in the room that might be a clue, so go to the Dojo. However, it's not exactly a straightforward process if you don't know where to go or what to look for. The shape should look familiar - you've seen an indentation somewhere that very closely resembles it back in the Hazuki Residence, so make your way back.In the morning, Ryo will have his bank statement - but his paltry savings aren't going to be enough to get him to Hong Kong.