I know I am not alone in this: several preview sites have listed this as a concern, the most notable being the cringeworthy 'that anonymous tip-off? ―Mitsoda in interview with Plot is Gameplay's Bitch, 2010." Thus, Brian Mitsoda has returned to write the next step in the Bloodlines franchise.
After a suggestion by fellow writer, Chad Moore, Mitsoda wrote the Malkavian player character “a dialog script distinct from that of the other eight clans.” On writing the Malkavians, Mitsoda said that he “loved the change of pace” and although it was “simply an additional column to change up answers or add additional ones in the dialogue tool” it “nearly killed [him] for the amount of work they created.” He said “he wanted to highlight their madness, without making it comical.” - something he has later stated he didn’t do so well, giving him the motivation to write a better representation in the sequel.
In most genres, maybe every other genre even, I think following cliches is a bad idea; but for spy-thriller stuff, I never get tired of typical setups.Just as a note - I wasn't judging by the comments in the previews but by the dialogue and videos themselves.
"Hmm... what is my style? This resulted in him entering the game industry as a quality assurance tester at Interplay in 1999. This is NOT the 'let's bash AP' thread. But I doubt that my opinions reflect only my own, and I am not exactly a rabidly negative Codex dog, seeking to shred you at any opportuntiy.
What songs would you guys propose? But for those of us who really been put off by the voicework, it's an entirely legitimate question for us to ask whether it is going to be typical of the overall product. I like how M.T is sort of droll and smug. That’s a tough one. I have a feeling that they didn't take tone change into account when recording. If you like the voicework in the previews, then by all means buy and enjoy the game. I was simply pointing out that could be an issue.Though my real complaint about the VA we've heard it's that's a bit too lifeless.Again, your opinion is just as valid as mine, so I'm certainly not going to flame you if you want to buy the game anyway, nor if you end up thoroughly enjoying a game. Likely connected with this desire to tell human stories in a believable manner is his distaste for visual feedback: “I'd rather the player see as little dialogue, floating numbers, chart-o-graphs as possible and stay immersed in the game.” This also goes for player-NPC relations, stating their progress should be measured by their in-game responses, “not from bios or books or gossip or friend-o-meters.”Mitsoda’s most notable work on the game is considered by many to be that of the Malkavians. Smugness is saved for the junk of the Pierce Brosnan era, and I sincerely hope that isn't the kind of Bond that they are aiming at.I think the situation is, simply, Obsidian wanted a particular style of VA for Thorton. Created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. The first game was so great because it had (and maybe has still) the best voice acting gaming and due to that some of the best characters (Lacroix, the Voerman "sisters", Jack, Nines Rodriguez, Ming Xiao, etc.) One man (or woman's) junk is another's treasure.
Cost effectiveness is always a valid excuse to not do something. Carson / Gomez (voice) (uncredited) Karis Campbell ... Deb of Night (voice) (uncredited) Brian Mitsoda ... Romero / Newscaster (voice) (uncredited)