I have relative Layout on which I have many ImageViews are Placed now when user click on the ImageViews I want some particle effect to happen ( I do not want sprite animation ). As an easy-to-use wrapper for the Particle REST API, the Cloud SDK can:With the Device Setup library, you only need to make a single call from your app, and the Particle setup process UI launches to guide the user through the device setup process. However, what you should focus on are these: Memory Pool pattern - useful for fireworks since you don't want to allocate objects during runtime. This includes all the necessary device communication code, an easily customizable UI, and a simple developer API.The Device Setup library has two main requirements:Log out the user, clearing their session and access token:The setup UI can be customized by a modifying Android XML resource files. How will I achieve it ?
any good reference or help ?To subscribe to this RSS feed, copy and paste this URL into your RSS reader.Thanks for contributing an answer to Stack Overflow!Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.I had the same problem as you, and following the recommendations, I implemented it, and also open sourced it as a library.It is quite easy to use and also very lightweight.You probably had this sorted out since the question is quite old, but I hope it will be useful to other people with the same problem.You can check this question which has some good link to Patricle Effects tutorial The Particle Android SDK consists of two parts: the Cloud SDK: a REST API wrapper which enables your mobile app to interact with Particle-powered hardware through the Particle Device Cloud; the Device Setup library: a library which provides an easy setup wizard for your app users to set up their Particle-powered devices; Requirements. Install the Tinker app on your Android device from the Google Play Store. The very first step in getting your Android app to interface with the Particle Cloud is to add the Particle Android SDK to your Android project. Add the Particle SDK to your Android Project. Gradle 2.x (Other build systems, e.g. I have relative Layout on which I have many ImageViews are Placed now when user click on the ImageViews I want some particle effect to happen ( I do not want sprite animation ). Currently, this includes: the Particle Cloud SDK; the Particle Device Setup Library (for Particle Gen 2 devices) the Tinker app This is done the same way that you would include any other dependency in your Android project and it is an easy task. If the user does not own the device, only public events will be received.The Particle Device Setup library provides everything you need to offer your users a simple initial setup process for Photon/P1-powered devices. Invoking setup will go thru the setup steps required for configuring device Wi-Fi credentials but not for claiming it.Here are some example usages for common API tasks:Cloud SDK usage mostly revolves around two main classes:And then when setup is complete...Both the Cloud SDK and Device Setup libraries have the following requirements:When subscribing to events, keep a reference to the subscription ID returned, and pass this as the parameter to the unsubscribe method:Subscribe to all events, public and private, published by all the devices the user owns:The Particle Android SDK consists of two parts:Get a device instance by its ID:Configuration for the Photon uses what we call a “soft AP” mode: during setup, the Photon advertises itself as a Wi-Fi access point ("AP").
3. compileOptions set to Java 8 A particle system is basically an engine for particles that includes a physics engine. Android SDK. The mobile app configures the Android device to connect to this soft AP network, and using this connection, it can provide the Particle device with the credentials it needs for the Wi-Fi network you want the to Photon to use.You can also publish an event from your app to the Particle Device Cloud:Log in to the Particle Device Cloud:Then, to invoke the Device Setup wizard in your app, just call:The Particle Android Cloud SDK enables Android apps to interact with Particle-powered connected products via the Particle Cloud. Particle system tutorial - great and the tutorial is specifically for Android. A lightweight Particle Animation Library for Android Topics android particles android-animations android-library android-development android-particle-library android-particle-animation android-particles-js Android app developers, learn the basics behind particle effects and see a demo of a simple implementation.
I want to achieve particle effect when an object is found. If the API user owns the device, they'll receive all events published by that device, both public and private. I want to achieve particle effect when an object is found.
Particle system - great, but for C++. Customization isn't required for a nice looking setup process, though: good defaults are used throughout, with styling rooted in Google's Material Design.These credentials will persist forever and do not need to be refreshed.
Particle Android libraries and apps. This repository is a convenient single location for all Android-related code released by Particle.